I'm a creative director, producer, IP development strategist, and lifelong maker of things. I've spent nearly two decades working at the intersection of storytelling, entertainment, brands, and culture. My career has taken a few turns, but the common thread has always been a curiosity about how good ideas become great stories and how those stories find their way into the world.
I graduated from the School of Visual Arts and began my career as a film editor, working with clients including BBC, A&E, Food Network, Google, and Fuse. Eventually, I realized it was a lot easier to fix things in pre-production than in post. So I became a producer and director. That experience gave me a lasting appreciation for the entire creative process, from the first idea to the final frame.
I went on to build and lead the video department at experiential marketing agency MKTG for over six years. Working within an organization responsible for approximatly 80,000 events annually opened my eyes to the extraordinary power of real-world experiences, grassroots communities, and the emotional connections people form around culture.
During that time, I earned my Master's in Branding with honors from SVA, studying under Debbie Millman. It fundamentally expanded how I thought about storytelling, not just as a creative discipline, but as a way to build meaning, identity, audiences, and lasting value.
I brought those perspectives together when I built Vantage, the branded content studio at Mic, and later joined WarnerMedia's award-winning Courageous Studios as Head Storyteller and Creative Director. Along the way, I led multidisciplinary creative teams, developed original formats, worked with major brands and media companies, and helped create award-winning entertainment, including Webby-recognized work with Coors Light and Great Big Story.
Over time, my interests moved further upstream in the creative process. Rather than simply making content, I became increasingly interested in the intellectual property behind it: who owns the stories, how they're developed, what makes them culturally relevant, and how they can grow into sustainable entertainment businesses.
That curiosity led me into entertainment development and portfolio strategy with RCM Entertainment, working across properties including Archie Comics and established film libraries like Open Roads, Exclusive Film Library, and more.
Today, through my company Rose Slice, I work directly with creators, rights holders, entertainment companies, and brands to develop original IP, expand established properties, and build creative and commercial partnerships. My work spans film, television, publishing, podcasts, digital communities, and live experiences. Projects range from helping reimagine the cultural and entertainment potential of The Inner Game of Tennis to developing storytelling opportunities with Special Olympics.
I also remain deeply invested in making things myself. I develop original stories with writers and filmmakers I admire, mentor graduate students at SVA, and am building The Bower Room, a creative workshop and community space in the Catskills with my partners.
I believe we're entering an era where great storytelling, meaningful intellectual property, and genuine human connection will become more valuable, not less. The tools, mediums, and business models will keep evolving, but the fundamental human desire to make things, share experiences, and connect through stories isn't going anywhere.
I've never been particularly interested in staying in one creative lane. I'd rather keep finding interesting people, ambitious ideas, and new ways to bring them together.
Which is probably why explaining what I do at Thanksgiving takes so long.